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GUIDE

Metallic, pearl, matte, and chrome: what Forza's finish settings actually mean

By Game Paint Lab · Updated September 2026

Getting the right HSB value only gets you the base color. Matching the finish is a separate decision, and it's the part that actually sells the illusion up close.

Real automotive paint isn't just a color, it's a color plus a physical structure that decides how light bounces off it. Forza's finish options exist to approximate that structure. Here's what each one is actually doing, and which real-world finish it's meant to represent.

Real finishWhat it physically isClosest Forza setting
Solid / glossFlat color under a clear gloss coat, no metal or mica addedNormal
MetallicTiny aluminum flakes suspended in the clear coat, reflect light without shifting colorMetallic
Pearl / micaCeramic crystals that refract light, causing the color to shift depending on viewing anglePearl
Metal flakeLarger, chunkier metal particles than standard metallic, more visible individual sparkleMetal Flake
MatteNo clear gloss topcoat, light scatters diffusely instead of reflecting sharplyMatte
ChromeA mirror-like vacuum-metallized layer, reflects almost like a mirror rather than showing a colorChrome

Base color first, finish second

Your Hue, Saturation, and Brightness values don't change based on finish, that's the color itself. Get those right using the paint-matching guide first, then come back and set the finish. Doing it in the other order just means redoing the color once you notice the finish changed how it reads.

How to tell what finish your car actually has

Check the color name first. Manufacturers usually put the finish right in the name, "Pearl White," "Metallic Blue," "Matte Black." The OEM color lookup will show you the full name from your paint code, and that's often all you need.

If the name doesn't say, look at the car in direct sunlight. Sparkle with no change in color as you move around it is metallic. A shift in shade or hue depending on the angle is pearl. A dull, non-reflective surface with no shine at all is matte.

A note on accuracy

Forza's rendering is an approximation, not a physics simulation of real paint. Lighting in-game will make any finish look somewhat different than it does in a parking lot. Don't chase a pixel-perfect match, get the base color exact and the finish category right, and it'll read correctly at a glance, which is what actually matters.

Common questions

Common questions
What's the actual difference between metallic and pearl paint?
Metallic paint suspends tiny flakes of aluminum in the clear coat, which reflect light but don't change color, the paint looks the same shade from any angle, just sparkly. Pearl paint uses ceramic mica crystals instead of metal flakes, and those crystals refract light rather than just reflecting it, which is what makes pearl colors shift or shimmer differently depending on the angle you view them from.
Does the finish setting change the HSB values I enter?
No. Your base color (Hue, Saturation, Brightness) stays the same regardless of finish, that's the color. The finish setting is a separate choice that controls how Forza renders the surface, gloss, reflectivity, and sparkle. Set your HSB values first, then choose the finish that matches your real paint.
How do I know what finish my real car's paint has?
Check the color name on your paint code sticker or in the OEM color lookup, manufacturers usually put the finish right in the name, like Pearl White or Metallic Blue. If it's not obvious from the name, look at the car in direct sunlight: sparkle without color shift is metallic, a shift in shade or hue as you change angle is pearl, and a dull, non-reflective surface is matte.
Does Forza's Metal Flake option match real metal flake paint?
Reasonably well for the effect, but real metal flake paint uses much larger, chunkier metal particles than standard metallic paint, more visible sparkle, less uniform shimmer. Forza's Metal Flake setting is the closest in-game option, but exact intensity will vary by lighting, don't expect a pixel-perfect match.